Bingo, Computer Graphics & Game Developer
A Physically Based Renderer.(Not Finished Yet)
Video’s(Youtube || Youku) rendering was done by the Atmos Renderer, water and other physics simulation were exported from Blender. The AtmosMovie was responsible for the auto-rendering. 120 frames in all, cost 25.3h.
In 2016, this demo and the Atmos Renderer, were as my graduation project from JiangNan University.
Also developed an Atmos Editor, supports multiple camera to set up the matrials, shapes, lights…And preview the final result in real-time camera.
All thirdyparty libs are compiled by Visual Studio 2015.
If you’re using other versions of VS, please compiled them manualy.
1.tinyobjloader Importing obj models.
2.loadpng encode / decode png image.
3.t3DataStructures
from Tatty3d, provide some fundamental modules.
4.t3Math from Tatty3d, for mathematical calculation.
5.tinyexr encode / decode exr image.
Visualizer Renderer for debug and visualization.
Triangle, Sphere, Disk, Plane shapes supported(with texture mapping).
Perspective(with DOF) Camera.
Environment, Point, Spot, Area Light supported.
BVH for faster intersection.
Easy to use log system, levels of urgency supported
a3Log::debug("Whos Your Daddy? %d\n", a);
a3LogFile::debug("Whos Your Daddy? %d\n", a);
a3LogHTML::begin();
a3LogHTML::debug("Whos Your Daddy? %d\n", a);
a3LogHTML::end();
UTF-8 characters are not supported
const char* 官某某 = "Bingo";
std::string 个人博客 = "http://bentleyblanks.github.io";