About Me
I'm GuanBinbin, a fan of compter graphics. Once worked in Aurogon Corporation for GuJianOL's client development.
When I was in college, from the beginning I met the software rendering, and wrote a renderer for the purpose of learning. Later I spent whole summer vacation on real time rendering, and felt hard because of lacking knowledgement from real to simulation.Then I started to learn PBRT until now, it have more advanced rendering techniques and challenges.
Before I was graduted, I worked in Aurogon as a C++ Progammer Intern. And was responsible for the GuJianOL's client development.
If you have any questions or things that want to discuss with me, please don’t hesitate to contact me.
When I was in college, from the beginning I met the software rendering, and wrote a renderer for the purpose of learning. Later I spent whole summer vacation on real time rendering, and felt hard because of lacking knowledgement from real to simulation.Then I started to learn PBRT until now, it have more advanced rendering techniques and challenges.
Before I was graduted, I worked in Aurogon as a C++ Progammer Intern. And was responsible for the GuJianOL's client development.
If you have any questions or things that want to discuss with me, please don’t hesitate to contact me.